![burn the rope lock resident evil burn the rope lock resident evil](https://cdn.staticneo.com/ew/b/b9/Testing_Area_-_Progression_Pic_37.jpg)
Head through the door to the Main Shaft where you’ll see a large open area with several platforms - including a main isolated platform and other platforms leading to the other wings of the lab. Li, and requests our presence at the East Area. Li’s pass, head back to the Reception where the computer assumes we are Dr. There’s also a Circuit Breaker in the room - but we can’t do anything to it yet.
#Burn the rope lock resident evil upgrade
The good news is the guard in the hall wasn’t taking any chances with the scientist, as evidenced by the bullet holes and the bloody hand poking out of the nap cubicle, wristband still attached.īe sure to grab the nearby Shotgun Shells as well as the Upgrade Chip (General Staff) on the dead scientist’s wrist - which you can combine with your ID Wristband to give it level 2 access.įinally, check the lockers for a Regulator for your Chemical Flamethrower, allowing you to spread fire for longer periods. Raccoon on a window-side table, and then head up to a crawl space that leads back around to the Kitchen side.ĭrop down and admire the pancakes and eggs, then look for Large Gunpowder to find on the countertop and a Combat Knife before exiting into the hall, where a zombie in tactical gear awaits you.Īt the end of the hall is the Nap Room, where we can find out what happened to the scientist who clocked in but never clocked out.
![burn the rope lock resident evil burn the rope lock resident evil](http://store.figure-archive.net/resize?po=http:%2f%2ffigure-archive.net%2fazn%2f2015%2fazn07927.jpg)
Moving to the left side of the room you can find Fuel for your flamethrower, and there’s also some Handgun Ammo on one of the center tables, and a dead body next to the slumped zombie on the right actually holds a Grenade.Īs you reach the ladder at the back, note a nearby Mr. This can allow you to lure them one by one to the door and draw them into the hall at your leisure or simply open the door and send a shotgun blast to their head. Note that because you aren’t moving through traditional doors, the zombies can’t force their way through to chase you if it closes behind you (apparently they all forgot their wristbands). Inside the Cafeteria, there’s a zombie standing in the middle, with another eating a body to the left, one more slumped by some bodies on the right that will stand up soon after you enter the room, and a fourth by the ladder at the back that will stand up as you move further into the room. It doesn’t reveal too much, but there is a longer hall to the west leading to the Nap Room and Cafeteria.įollow the blood trail towards the Cafeteria, noting that the path to the Kitchen is also locked by a level 2 security pass. The Reception hall leads to a level 2 locked security door, but you can also enter the Security Room on the side to find Shotgun Shells along with a booklet containing the Research Lab North Area Map.
![burn the rope lock resident evil burn the rope lock resident evil](https://2.bp.blogspot.com/-4rJp0MWjy04/WeiSiXSmv6I/AAAAAAAAEUg/pJkg15PtDfoQGEY3iJdktxgkLvCcyqIGgCLcBGAs/s320/game%2B2017-10-19%2B19-38-31-055.png)
Be sure to check the computer behind the front desk for a Nap Room Log File - apparently the last person never left.